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Objective 5

Within a production pipeline, implement (optimize, adapt, export, and integrate) game art and animation assets (including shaders and lighting ) into 2D and 3D game projects within the confines of a project’s game engines, tools and other constraints.

Futuristic Level

The Futuristic Level is one that is inspired by Tron. This level is designed to be dimmly lit, where most of the lighting comes from the emmissive lighting from the textures themselves. The programs used for this project were 3ds Max, Maya, Crazy Bump, Photoshop, and Unreal 4. All 3D models in this project were not created by me, Matthew Marquit. All textures, FX, alphas, lighting, and the layout was created by me. 

Lou's Adventure

Lou's Adventure is a project created to implement the innovation of helpful gamplay mechanics for those with cognative disabilities. The team for this project was extremely small. I created all concepts and assets needed for this project. I took this project from concept art to in a game engine to the playable level you can play below. All assets, animations, environments, and characters were creaed by me. 

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