top of page

Objective 3

Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture and skybox), and collision objects for future prototyping (fully optimized) utilizing industry-standard software tools and platform guidelines

Race Track

The Race Track is inspired by the Jak and Daxter Franchise. I created all 3D models for this project. This prject included a skybox, terrain, all environment models shown below, and lighting. All models were created in 3ds Max using a pipeline encouraged throughout the Environment and FX Modeiling class. Steps were taken from concept art to modeling with plans to finish texturing and importing into a game engine. 

I worked on Great War for a time before it's completion. Great War is a World War I real time Strategy game being developed in conjunction with the centennial of the Great War. I worked on this project during the Character and Vehicle Modeling class. I created a plane to be used in the game. The focus for this project was to optimize the plane by keeping it low poly, but still detailed. 

Great War:Strategic Tactical Advance

Other Work:
bottom of page