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Objective 3

Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture and skybox), and collision objects for future prototyping (fully optimized) utilizing industry-standard software tools and platform guidelines

environment 3
environment 2
environment 1
Concept of island with objects

Race Track

The Race Track is inspired by the Jak and Daxter Franchise. I created all 3D models for this project. This prject included a skybox, terrain, all environment models shown below, and lighting. All models were created in 3ds Max using a pipeline encouraged throughout the Environment and FX Modeiling class. Steps were taken from concept art to modeling with plans to finish texturing and importing into a game engine. 

I worked on Great War for a time before it's completion. Great War is a World War I real time Strategy game being developed in conjunction with the centennial of the Great War. I worked on this project during the Character and Vehicle Modeling class. I created a plane to be used in the game. The focus for this project was to optimize the plane by keeping it low poly, but still detailed. 

Great War:Strategic Tactical Advance

Plane
plane 3
plane 2
upload_2015-03-02_at_1.06.46_pm
upload_2015-02-23_at_11.10.56_am
upload_2015-02-23_at_11.10.35_am
Other Work:
Zbrush Close 2
Zbrush Final 3
Zbrush final 2
Zbrush Final 1
Zbrush Close 3
Zbrush Close 1
TWD_Stylized
Diablo_stylized
ancient texture
Ancient texture 2
pommel
pommel 2
guard
alltogether
toro1
toro 2
toro 3
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